I know, some things are not going to work exactly the same (like dnSpy) and some are not important (like creating your own fork, because you can just type git clone -recursive ), but generally, most things are similar. Verify Subnautica logs at Subnautica/Subnautica_Data/output_log.txt (Search for nitrox, verify no errors) NOTE: There will always be some errors, but nothing substantial in the first part regarding loading of Nitrox.If you see a multiplayer button Nitrox is correctly loaded.This should be in the same directory as Assembly-CSharp. Inject before the first line of GameInput.Awake().Build an entire solution to generate binaries.I know, but Wiki also mentions the client part:
#SUBNAUTICA LINUX COMMANDS HOW TO#
Wiki explains how to build the server part. And in late August, we also brought support to Below Zero in four new languages. I decided to come to a solution in polish and then close this issue with English command with our solution, but actually, I should discuss this idea, before just using it. Hello, Subnauts Since we launched Below Zero 1.0 and Subnautica on Switch, PlayStation 5, and Xbox Series back in May we’ve been in a non-stop loop of investigating and fixing bugs. And I can write in English without it, but I always do some small mistakes, mostly skipping "a" / "an" / "the" or small typos like "mistakest" instead of "mistakes". I was writing on the phone and I don't have Grammarly for that platform. And probably, dnSpy mentioned in Wiki won't work.
You have to compile mod's code for Ubuntu and decompile the code of the game. You'll actually need an official Windows image and performance is low, but it's always possible.
You can always use an emulator, VirtualBox for instance. If we keep this thread in English it will benefit others and perhaps we may get valuable contributions in return. I am from Poland indeed, but my problem is not specific to that country.